Following the news that Ubisoft Massive — the studio behind The Division series — will be developing an open-world Star Wars game with Lucasfilm Games, the company has updated several job listings for its Star Wars Project, with hints on what to expect from it. Listings include mentions of action-adventure and RPG games, linear and non-linear storytelling, and more. Ubisoft Massive’s job recruitment page was updated following this morning’s big Star Wars news. The page now lists several jobs in various departments in gameplay, art, production, animation, and more. While details on Massive’s upcoming Star Wars game remains sparse — only officially announcing that it is a story-driven, open-world adventure — the job listings indicate some areas of focus the developers are looking into. [widget path=”global/article/imagegallery” parameters=”albumSlug=every-ign-star-wars-game-review&captions=true”]
For example, in Massive’s listing for Senior Progression Game Designer, the studio is looking for applicants with “Absolute passion for playing and making games, especially RPG and Action-Adventure games” as well as “proven experience working with progression systems and balancing[.]” Massive's previous series, The Division, is a shooter-RPG with live service elements, loot, and RPG-style progression. Could these elements appear in Massive's Star Wars game? There's at least a role for progression experts at the studio. A listing for Senior Writer is looking for applicants that are skilled in “Researching and writing narrative elements to anchor a reality-based narrative within an existing IP,” which we now know is Star Wars. The “reality-based” narrative element does seem to hint at the tone Massive is shooting for in regards to its Star Wars project, though without concrete details these job listings are only surface-level. [caption id="attachment_2461214" align="alignnone" width="862"] Source: Massive. Captured by IGN.[/caption] A Cinematic Narrative Designe..
On this week's episode of IGN's PlayStation show, Podcast Beyond!, host Jonathon Dornbush is joined by Brian Altano, Max Scoville, and Lucy O'Brien to discuss all the big Lucasfilm Games news for the week. The cast discusses Ubisoft's newly announced Star Wars games, what we expect to see from EA's continued work on Star Wars franchises, like whether there will be a Jedi: Fallen Order 2 and Battlefront 3, and more about how this deal could mean a bright future for Star Wars games. Plus, we tackle the Indiana Jones game coming from MachineGames, and more. Watch the episode above! [widget path=”global/article/imagegallery” parameters=”albumSlug=the-best-ps5-games&captions=true”] Direct Download YouTube
Podcast Beyond! is live every Wednesday. For more on PS5, check out our PS5 console review and our PS5 wiki guide for tips on how to best use your system. And for more Beyond, be sure to watch the first episode of our Bloodborne let's play! [poilib element=”poll” parameters=”id=f72748d4-3754-4213-a27e-66173a199a56″] [poilib element=”accentDivider”] Jonathon Dornbush is IGN's Senior News Editor, host of Podcast Beyond!, and PlayStation lead. Talk to him on Twitter @jmdornbush.
The Elder Scrolls Online: Gates of Oblivion reveal event has been pushed from January 21 to January 26 due to the U.S. presidential inauguration taking place on January 20. The January 26 event will be streamed on Bethesda's Twitch channel beginning at 2 p.m. PT / 5 p.m. ET / 10 p.m. GMT, the company announced on Twitter. Bethesda's Pete Hines, ZeniMax Online studio director Matt Firor, ESO creative director Rich Lambert, and other members of the development team will be on hand “to talk about the Gates of Oblivion’s new worlds, challenges, systems, and adventures.” [widget path=”global/article/imagegallery” parameters=”albumSlug=elder-scrolls-online-the-gate-of-oblivion-game-awards-trailer&captions=true”] Gates of Oblivion was announced at The Game Awards with a 2021 release window. The MMO's previous three expansions were all released between late May and early June, though Bethesda has yet to announce a date for Gates of Oblivion. ESO's last expansion, Greymoor, offered players a return to the province of Skyrim. IGN's ESO: Greymoor review called it “a strongly nostalgic return to the northwestern corner of Skyrim” marred by a “formulaic story [that] isn't as compelling.” [ignvideo url=”https://www.ign.com/videos/2020/12/11/the-elder-scrolls-online-gates-of-oblivion-cinematic-trailer”] [poilib element=”accentDivider”] Jordan is a freelance writer for IGN.
CD Projekt co-founder Marcin Iwiński has addressed the events leading up to the disastrous launch of Cyberpunk 2077 last year in an attempt to explain how the game's widely lambasted Xbox One and PlayStation 4 versions were released in such a poor state. "Based on [our] legacy of genuine and honest communication", says Iwiński in […]
CD Projekt Red co-founder Marcin Iwiński appeared on a video today to apologize on behalf of the company and the leadership team over the launch of Cyberpunk 2077. Iwiński promises more updates will be regularly delivered along with free content, including the promised free next-gen upgrade for PS5 and Xbox Series X, now targeting the “second half of 2021” CD Projekt never revealed when a next-gen upgrade for Cyberpunk 2077 will be released, other than that it would be released for free sometime in 2021. But now, Iwiński confirms that players will likely not see the update until the latter half of the year. As Iwiński says in the video, Cyberpunk 2077 was developed with PC first and foremost in mind. This was reflected in IGN's review of Cyberpunk 2077 where the PC experience was relatively smooth but nearly unplayable on base PS4 and Xbox One systems. [ignvideo url=”https://www.ign.com/videos/2020/12/11/cyberpunk-2077-graphics-comparison-ps5-vs-ps4-base-model”] Currently, console players, even those with PS5 and Xbox Series X systems, are playing a backward-compatible version of the PS4 and Xbox One game. The performance issues for Cyberpunk 2077 on consoles are so widespread, CDPR opened up an unprecedented refund policy, and companies like Sony even removed digital versions of Cyberpunk from the PlayStation Store. CDPR is also currently being investigated by the Consumer Protection Agency regarding the launch. Iwiński's video, which is nearly five minutes long, briefly touched on several questions about Cyberpunk 2077's launch, including why there's such a gap between PC and console versions of Cyberpunk 2077, and over how it handled review copies. Dear gamers, Below, you’ll find CD PROJEKT’s co-founder’s personal explanation of what the days leading up to the launch of Cyberpunk 2077 looked like, sharing the studio’s perspective on what happened with the game on old-generation consoles. pic.twitter.com/XjdCKizewq
— Cyberpunk 2077 (@Cyberpunk..
Steam has released its 2020 Year in Review, which reveals that the hours played on Steam was 50.7% greater than 2019. Steam began its 2020 Year in Review by acknowledging the COVID-19 pandemic that is still ongoing, and noted that while Steam was seeing “significant growth” before the lockdowns began, video game playtime surged when people began staying at home. This change led to new record breaking stats for Steam, including 120 million monthly active players, 62.6 million daily active players, 24.8 million peak concurrent players, 2.6 million new purchasers per month, 21.4% more games purchased compared to 2019, and the previously mentioned 50.7% more hours played compared to 2019 statistic. [ignvideo url=”https://www.ign.com/videos/2020/12/30/the-best-and-worst-reviewed-games-of-2020″] The increase in people purchasing and playing games led to a huge increase of traffic, with March 2020 seeing a 30-40% increase in total traffic related to game downloads. Cyberpunk 2077 also added to that server stress, with the game breaking records for download traffic with a peak of 52 terabytes per second, which doubled the previous record. This, and so much more, led to 25.2 exabytes of data being downloaded from Steam in 2020. For reference, an exabyte is 1 million terabytes. While Steam had announced earlier this year that it made changes to game update downloads to manage bandwidth during the COVID-19 pandemic, it has now revealed here that “various countries' government bodies approached us and other large Internet companies to see how we could help mitigate the rise in global traffic that ISPs were seeing, because it was getting to a point where it was affecting people's ability to work from home and their children's remote schooling.” Steam also revealed that it saw 104 million SteamVR sessions, 1.7 million first time SteamVR users, 71% more VR revenue, and a 30% increase in VR playtime. VR game sales rose 32% year-over-year, and that's not even cou..
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With the revival of the Lucasfilm Games banner earlier this week and multiple game announcements, including a Ubisoft-developed Star Wars one, the galaxy far, far away is broadening outside the walls of EA Studios. And while the announcement may not be surprising given the turbulent stewardship of Star Wars at EA, it’s still an exciting prospect – one filled with hope for the future of Star Wars games and the potential freedom Lucasfilm Games may now have. In fact, Lucasfilm’s moves in the gaming space this week appear to be following in the footsteps of another Disney-owned entertainment – Marvel. [ignvideo url=”https://www.ign.com/videos/2021/01/13/the-future-of-star-wars-games-is-bright-beyond-episode-683″] There’s Been an Awakening Lucasfilm Games revives the pre-LucasArts branding from the ‘80s, and evokes classic adventure games like Indiana Jones, Monkey Island, and Sam and Max. However, its name appears to be a nod to the past, not a return to it – Lucasfilm promises to be “the official identity for all gaming titles from Lucasfilm, a name that encompasses the company’s rich catalog of video games and its eye toward the future.” The rebranding announcement preceded the, erm, massive news that Division 2 developer Massive is working on an open-world Star Wars game to be published by Ubisoft, billed as “the beginning of a long-term collaboration with Disney and Lucasfilm Games,” as well as a new Indiana Jones adventure from Wolfenstein studio MachineGames and publisher Bethesda. [widget path=”global/article/imagegallery” parameters=”albumSlug=every-ign-star-wars-game-review&captions=true”]
Lucasfilm Games’ mission statement and announcements, at least for now, indicate that the company isn’t opening its own internal game development studio. Gaming has long been something Disney has endeavored to have more of an impact on, even if just a couple years ago then-CEO Bob Iger admitted Disney “just never managed to demonstrate much skill on the publishing side of g..
Indiana Jones is back, in video game form! I know, I know, we can’t believe it either. Helmed by MachineGames (Wolfenstein: The New Order) and the newly reformed Lucasfilm Games, an untitled Indiana Jones project is officially in the works. The game was announced on January 12 via a short teaser from Bethesda, where it was also revealed that Bethesda Game Studios director Todd Howard would serve as an executive producer on this exciting new adventure. In an interview with Wired, Lucasfilm’s VP of franchise content and strategy James Waugh said that the game was a “passion project” for Howard. “He came in with a point of view and a story that he really believes in”. That is the extent of our official knowledge about this game, but, like any good Indiana Jones mystery, there is always more to the story. As part of the game’s announcement blog, the copy notes that while few details have been revealed so far, the cryptic teaser “may hold some clues.” We’ve been poring over the short trailer with a fine-tooth comb, and sure enough, there are a lot of small details that you might have missed. Let’s talk about the most interesting finds. Some of the game takes place in October 1937 I downloaded the trailer in HD and have been looking for clues.
It looks like the @machinegames Indiana Jones project is set in Vatican City in October 1937, at least for some part of it. You can see the Sistine Chapel on the map. pic.twitter.com/yCYnsXWRNj — Jordan Oloman (@JordanOloman) January 12, 2021 The main thing we can spot in the trailer is Indy’s passport and his travel ticket. The ticket mentions that he is embarking on an “Overnight Service to Rome” on October 21, 1937. The passport’s entry fields suggest that he is heading there under the guise of a “Research/Education” trip, connected to his day job teaching Archaeology at Marshall College (we can see a coffee mug with the 'MC' symbol on his desk). However, we can also assume from the fact that he’s taking his whip and h..
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