If you’re planning on heading to a physical GameStop retailer to put down a pre-order for an Xbox Series X or S tomorrow, know that there will be limited consoles per store, with some locations getting as 2 Series S digital systems. IGN has learned from multiple GameStop sources that allotments for Xbox Series consoles will be limited at physical store locations. Numbers that range between six to twelve Xbox Series X and two to four Series S systems have been corroborated by our sources, who asked to remain anonymous. [widget path=”global/article/imagegallery” parameters=”albumSlug=xbox-series-s-and-series-x-comparison-photos&captions=true”] This is just the allotment for pre-orders made at physical locations and has no bearing on what GameStop’s digital allotment will look like. One of our sources says next-gen Xbox systems will be more available online. However, across the board, it appears that physical stores may have as few as 10 Series X systems and even fewer Series S systems. In contrast, physical GameStop locations had bigger allotments of PS5 when those systems went up for preorder, though not by much. One store confirmed they had 14 PS5 systems with physical disc drives compared to about 10 Xbox Series X systems available for pre-order. Xbox has promised a smoother preorder experience for the Xbox Series X and S compared to the PlayStation 5. Xbox announced both time and date for preorders, compared to the PS5 which seemingly released preorders by surprise. Sony even apologized for how PS5 preorders were handled and promise more systems will be available at the end of the year. For preorder info on both systems, check out IGN’s Xbox Series preorder guide and PS5 preorder guide. [poilib element=”accentDivider”]
Back in June, Square Enix announced its much-loved fighting-and-fashion JRPG, The World Ends With You, would be getting the anime treatment, and now, ahead of its launch next year, the show has received a brand-new trailer. The World Ends With You: The Animation, as the new anime adaptation is known, takes its narrative lead from […]
Microsoft dropped a bombshell announcement this morning when it announced Xbox will acquire ZeniMax Media, which includes hit studios like Bethesda, id, and Arkane. Some have wondered if this is a scenario similar to Disney acquiring Fox, but according to a legal expert, Xbox’s Bethesda acquisition is a fundamentally different kind of deal. Following the news of Xbox’s major studio acquisition, some commenters wondered if this deal would be subject to investigation from antitrust authorities. But whereas the Disney Fox merger was an example of horizontal integration, the Xbox Bethesda deal is a vertical integration, which is more complicated from an antitrust law perspective, and historically has not been an issue for antitrust investigators in the entertainment content space. [widget path=”global/article/imagegallery” parameters=”albumSlug=confirmed-xbox-series-x-games&captions=true”]
Difference Between Horizontal and Vertical Integration A horizontal merger — which is what the Disney/Fox deal was — is when two competitors within the same market are combined. In contrast, Xbox/ZeniMax’s vertical merger is an example of where a distributor of content (Xbox) purchases a content producer (ZeniMax). “Vertical mergers, which is what this is being referred to for the purpose of anti-trust laws, are historically less of a problem for anti-trust regulators,” says David Hoppe, Managing Partner at SF-based Media/Tech law firm Gamma Law. “[With vertical integration] you can still have concerns over consumer choice and monopoly pricing. But those concerns are going to be much diminished because you’re still going to have independent competitors.” Problems with vertical integrations have the potential to arise when these deals impact competition. Hoppe says there’s a hypothetical argument that console exclusives can negatively impact competition, “For example, if Microsoft buys every great game studio then people wouldn’t want to buy a PS5.” But console exclusivity has not bee..
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Blizzard will be holding a digital version of its BlizzCon showcase next February, following the cancellation of its 2020 event as a result of the ongoing coronavirus pandemic. A new post on the BlizzCon website confirms next year's digital event – which Blizzard has given the snappy title of BlizzConline – will run from 19th-20th […]
Crash Bandicoot 4: It’s About Time introduces four Quantum Masks in Crash and Coco’s latest adventure. While developer Toys for Bob and Activision have previously detailed three of the masks, we now have a better look at what the fourth, 'Akano, does, and its power ties into one of Crash’s oldest skills — spinning a lot. Joining the other Quantum Masks (Lani-Loli, Kupuna-Wa, and Ika Ika if you haven’t been keeping track) is ‘Akano, the mask of dark matter. First revealed and explained by Game Informer, ‘Akano imbues Crash or Coco with a particularly powerful cyclone spin move. More powerful than their normal spins and seemingly even the death tornado spin in Crash Bandicoot 3: Warped, ‘Akano’s spin can be seen above in the new gameplay for Crash 4. [widget path=”global/article/imagegallery” parameters=”albumSlug=crash-bandicoot-4-akano-screenshots&captions=true”] Imbuing Crash and Coco with a purple-colored aura and armor, players can use the lengthened spin to traverse long gaps or hover across bodies of water to avoid damage, even double jumping while mid-spin. ‘Akano’s power is NOT invincible, though. So while you will likely have to use this move to reach some pretty out-there crates, spinning into a TNT or Nitro crate will still cut your run short. Thankfully, the power can be used for combat purposes, as we see one example in the new gameplay of Crash bouncing an enemy projectile back at the foe. And, wonderfully, it doesn’t spin away Wumpa fruit. And according to Game Informer, the spin from ‘Akano can run indefinitely, but can also be cut short if needed. [ignvideo url=”https://www.ign.com/videos/crash-bandicoot-4-its-about-time-demo-17-minutes-of-gameplay”] This power joins the other masks and the new abilities they offer Crash and Coco, including Lani-Loli’s ability to shift the player between phases or different versions of the same level; Kupuna-Wa’s power to slow down time; and Ika Ika’s gravity-defying skills. The four masks aren't the only n..
Microsoft shocked the gaming world this week with the announcement it had acquired ZeniMax Media, parent company of Bethesda, in a $7.5 billion cash deal. The move adds eight more studios to Xbox’s first-party portfolio, including Bethesda Game Studios (The Elder Scrolls, Fallout, and the upcoming Starfield), id Software (Doom), Arkane (Prey, Dishonored), MachineGames (Wolfenstein), Tango Gameworks (The Evil Within), and more.
There is a lot to digest here, both about the immediate deal itself as well as the short- and long-term fallout (yes, pun intended). For now, though, in the immediate wake of the announcement, here are my five big takeaways, thoughts, and questions. [ignvideo url=”https://www.ign.com/videos/2020/09/22/the-5-biggest-takeaways-from-xboxs-bethesda-acquisition”] The Elder Scrolls 6 (Among Others) Might Be an Xbox Exclusive Now We do know that the previously announced deals for timed PS5 exclusivity on Arkane’s Deathloop and Tango’s Tokyo Ghostwire will be honored, but beyond that, Microsoft will have a lot of options. Take The Elder Scrolls VI, the next game from Todd Howard and his team at Bethesda Game Studios following Starfield, which was revealed in 2018 and is expected in either late 2021 or sometime in 2022. While it’s technically been announced, nothing about it is known, let alone set in stone. Microsoft could opt to hold onto it forever as a console exclusive. Or it could make it a timed exclusive and release it on PS5 a year later. Or it could just make it multiplatform from the jump and offer the day-one Game Pass incentive for Xbox players. Odds are Microsoft will choose the most lucrative path – it’s got a $7.5 billion expenditure to recoup, after all – and there’s a case to be made either way. Microsoft could use The Elder Scrolls, already one of the biggest franchises in gaming, as a massive carrot to dangle at the end of the stick for players not yet in the Xbox ecosystem, particularly given that by the time Elder Scrolls 6 relea..
We're live with Unlocked a day early to cover the massive news of Microsoft acquiring Bethesda and the rest of ZeniMax Media. Ryan, Miranda, Brandin, and Destin discuss what it means for franchises like The Elder Scrolls, Doom, and the upcoming Starfield to be under the Xbox umbrella, options for exclusivity, Game Pass, and more! Subscribe on any of your favorite podcast feeds, or grab an MP3 download of this week's episode. For more awesome content, check out the latest episode of IGN Unfiltered, featuring an interview with Geoff Keighley, the creator and host of The Game Awards. [ignvideo url=”https://www.ign.com/videos/2020/08/25/geoff-keighley-talks-game-awards-hideo-kojima-xbox-vs-ps5-and-more-ign-unfiltered-53″] It's already been an incredibly fun year of Xbox coverage, and the best is yet to come. Join us! Oh, and feel free to leave us a video Loot Box question below using Yappa and you might be featured on an upcoming episode! [poilib element=”accentDivider”] Miranda Sanchez is the executive editor of guides at IGN. You can chat with her about video games and anime on Twitter.
WARNING: I am really mad right now so this is just one big rant lol. Has anyone else with a xbox one been having problems since the one x was announced? Its like the whole Microsoft team is putting all their efforts into the next generation of consoles. I mean my xbox has crashed 10 […]
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