Deep Rock Galactic Review

A co-op shooter about space dwarves mining, drinking, and blasting aliens across diverse underground levels with a variety of explosives and other heavy weaponry is a premise that gets my beard twitching before I’ve even strapped a helmet on – and Deep Rock Galactic delivers on it beautifully. Aside from occasional network issues, there was rarely a moment that I wasn’t having a blast with its exciting, objective-based missions and deep progression systems.
Deep Rock Galactic puts you in the employ of a hilariously corrupt space mining collective of the same name, and it doesn’t really care if you or your dwarf buds survive your next delve into the fully deformable cavernous depths of planet Hoxxas or not – as long as they can turn a profit. One of the various mission types even involves going in to retrieve the equipment from a team that was wiped out on a dig so the company isn’t losing more than a few expendable lives. The jabs at corporate greed remind me of the style of humor in Fallout and The Outer Worlds, and they’re always good for a chuckle. [ignvideo url=”https://www.ign.com/videos/the-first-12-minutes-of-deep-rock-galactic-pc-gameplay”] It’s not all laughs once you exit the drop pod deep below the surface of Hoxxas, though. In these deep, dark holes, lighting is an obstacle that creates both a deliciously oppressive mood and interesting resource management. Your headlamp doesn’t do you a lot of good unless something is right in front of your face, so you have to manage a limited supply of flares to even be able to see what you’re doing. And darkness isn’t the only hazard: Hoxxas is brimming with freaky insectoid foes both large and small that don’t appreciate all the racket you’re kicking up. Mowing down these creepy crawly hordes is a riot, with special bug types like armored praetorians and sneaky grabbers forcing you to change up your tactics and make use of the environment to your advantage. They come at you in waves with just the right amount of br..

FF7 Remake: How to Learn Every Enemy Skill

Enemy skills in Final Fantasy 7 Remake are abilities you can acquire by using the Enemy Skill materia and fighting specific monsters. Enemy skills are incredibly useful to have and if you obtain all of them, you’ll unlock the Master of Mimicry achievement which rewards players with a rare silver trophy. The concept sounds simple but there are few steps you need to take before you’re ready to learn every enemy skill FF7 Remake has to offer. [widget path=”global/article/imagegallery” parameters=”albumSlug=ff7-remake-enemy-skills-monster-guide&captions=true”] How Do I Get the Enemy Skill Materia? The Enemy Skill materia can be acquired from Chadley, an NPC you first encounter in Chapter 3 – Home Sweet Slum and see in later chapters as well. Chadley asks you to collect Battle Intel in exchange for new materia he’ll sell to you, with the first usually being at an incredibly reduced price. This includes the Enemy Skill materia which can only be obtained after you complete the “Monster Bio Pt. 4” Battle Intel report, which requires you to assess 30 different enemy types. How Many Enemy Skills Are There in FF7 Remake? FF7 Remake has a total of four enemy skills: Algid Aura – Surrounds the player with an aura that deals ice damage to nearby enemies. Bad Breath – Afflicts enemies with a potpourri of status ailments that include sleep, poison, and silence. Self Destruct – Causes an explosion that deals large area-of-effect (AEO) damage but at the cost of knocking out the user. Spirit Siphon – Surrounds the player with an AOE aura that heals them by draining HP from nearby enemies. How to Get Algid Aura in FF7 Remake You can learn the Algid Aura enemy skill by getting hit with Ice Aura from the Cerulean Drake. Cerulean Drake encounter locations: Just Flew in the Graveyard quest in Sector 7 Slums in Chapter 3 Sector 7 Slums in Chapter 11 Collapsed Sector 7 Plate in Chapter 15 How to Get Self Destruct in FF7 Remake You can learn the Self Destruct enemy skill by getting hit..

Doom Eternal Update 1 Adds Empowered Demons and Kicks Off a New Event

Doom Eternal released its first update today and with it some quality of life fixes and some new content drops. Update 1's new features include the addition of Empowered Demons, a new Precious Metal Event, as well as a series of quality of life and anti-cheat improvements. Although id Software announced plans for story DLC, that’s still a ways away. Instead, Update 1 focuses mostly on events and challenges. There are now Empowered Demons, which are demons that are buffed after successfully killing Slayers. Killing these empowered demons provides more resources and bonus event XP. [widget path=”global/article/imagegallery” parameters=”albumSlug=10-best-id-software-weapons&captions=true”] Another new addition with the update is the start of the Precious Metals Event which offers shiny new cosmetics that can be collected towards the MC Pain Master Collection. Event progress XP can be earned simply by playing Battlemode, Campaign, or completing weekly challenges. Battlemode also received some quality of life updates including a new death report that shows players what killed them, Prestige stars for dedicated players, fixes for latency and lag, better tutorials, and Echelon leveling for players who hit max level. Here are some other patch notes for the new update. New Features for PC Added Denuvo Anti-Cheat software required for playing BATTLEMODE on PC Denuvo Anti-Cheat uses a kernel-mode driver Use of the kernel-mode driver starts when the game launches and stops when the game stops for any reason Denuvo Anti-Cheat does not take screenshots, scan your file system, or stream shellcode from the internet Denuvo Anti-Cheat can be uninstalled at any time through the “Add or remove programs” dialog For more information, please see https://help.bethesda.net/ or refer to Denuvo's launch day blog here [poilib element=”accentDivider”] Single Player Campaign Quality-of-Life Updates for ALL platforms Reduced damage taken while swimming Added vertical Dash abilit..

PS5 Graphics Look Unreal

Welcome back to Game Scoop!, IGN's weekly video game talk show. This week we're talking about the Unreal Engine 5 tech demo running on PS5, Ghost of Tsushima, Tony Hawk, Paper Mario, and more. Watch the video above or hit the link below to your favorite podcast service. Listen on: Apple Podcasts YouTube Spotify Stitcher

BioWare resurfaces with first progress report on Anthem’s major overhaul

After confirming it would be giving its beleaguered online shooter Anthem a thorough retooling earlier this year, BioWare has finally resurfaced to reveal more of its plans. Announcing Anthem's "substantial reinvention" in February, BioWare's general manager Casey Hudson explained the goal was deliver to a "more satisfying loot experience, better long-term progression, and a more […]

This Week On Xbox: May 15, 2020

Here we go…the latest episode of This Week On Xbox. Remember, you can watch This Week On Xbox from the Community section of the Xbox One dashboard in Canada, the UK and the US or watch it on the Xbox YouTube channel (This Week on Xbox Playlist). Leave a comment below or hit me up […]

Guilty Gear Strive Delayed Until 2021 Due to Covid-19

Arc System Works announced that its upcoming fighting game, Guilty Gear Strive, has been delayed to 2021. The newest Guilty Gear fighting game was originally scheduled to be released later this year, but the developers announced on Twitter that this is no longer the case. [ignvideo url=”https://www.ign.com/videos/2019/11/17/6-minutes-of-direct-feed-guilty-gear-2020-gameplay”] Guilty Gear Strive producer Takeshi Yamanaka announced the delay in a tweet from the official Arc System Works Twitter account. Yamanaka cited the impact caused by COVID-19 as a reason for the delay. “While our company’s staff and our business partners are putting in a sincere effort in dealing with the changes due to the spread of COVID-19, every aspect of our development schedule has faced delays. In addition, we have decided to set up a schedule to further improve the quality of the game responding to everyone’s help and feedback from the recent closed beta test.” Guilty Gear Strive was announced in 2019. Rather than a sequel to Guilty Gear Xrd, Guilty Gear Strive was billed as a reboot for the franchise. The roster of announced characters currently includes Sol Badguy, Ky Kiske, May, Faust, Potemkin, Chipp Zanuff, Zato-1, Millia Rage, Axl Low. [poilib element=”accentDivider”] Matt Kim is a reporter for IGN.